129 products were found matching your search for Computer Animation in 1 shops:
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Computer Animation
Vendor: Abebooks.com Price: 62.08 $Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. * Expert instruction from a pace-setting computer graphics researcher.* Provides in-depth coverage of established and emerging animation algorithms.* For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics.* Illustrates advanced programming techniques with highly detailed working examples.* Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites.* Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5* Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6.
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Computer Animation: Algorithms and Techniques Parent, Rick
Vendor: Abebooks.com Price: 110.00 $Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing.New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more!Companion site with animation clips drawn from research & entertainment and code samplesDescribes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
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Computer Animation Primer
Vendor: Abebooks.com Price: 134.26 $Explains how computers are used in the production of animated films and discusses techniques for programming personal computers to create graphics and animation
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Computer Animation : Algorithms and Techniques
Vendor: Abebooks.com Price: 68.19 $Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example codeDescribes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of techniqueExpanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animationExplains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more
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Computer Facial Animation
Vendor: Abebooks.com Price: 6.62 $2nd new edition. 466 pages. 7.51x9.25x1.06 inches. In Stock.
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Moving Innovation : A History of Computer Animation
Vendor: Abebooks.com Price: 4.94 $A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito―himself an animator and industry insider for more than thirty years―describes the evolution of CG. His story features a memorable cast of characters―math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
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Blue Sky The Art of Computer Animation
Vendor: Abebooks.com Price: 96.45 $The Academy Award-winning animation studio, responsible for the computer-generated effects in such movies as Alien Resurrection and Joe's Apartment, presents a frame-by-frame tour through the 3-D animation process, providing a behind-the-scenes look at their first full-length film, Ice Age, featuring the voices of Ray Romano, John Leguizamo, and Denis Leary.
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Moving Innovation: A History of Computer Animation
Vendor: Abebooks.com Price: 100.65 $Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito -- himself an animator and industry insider for more than thirty years -- describes the evolution of CG. His story features a memorable cast of characters -- math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible. ("Books")
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The Art of 3D Computer Animation and Effects
Vendor: Abebooks.com Price: 49.95 $BRAND NEW, Perfect Shape, No Remainder Mark,Fast Shipping With Online Tracking, International Orders shipped Global Priority Air Mail, All orders handled with care and shipped promptly in secure packaging, we ship Mon-Sat and send shipment confirmation emails. Our customer service is friendly, we answer emails fast, accept returns and work hard to deliver 100% Customer Satisfaction!
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Principles of 3D Computer Animation 3e
Vendor: Abebooks.com Price: 53.94 $An authoritative introduction and guide to the latest developments in animation technology. This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations. "At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."―Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts 10 color and 200 black-and-white illustrations
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Blue Sky The Art of Computer Animation
Vendor: Abebooks.com Price: 96.45 $Hap and Leonard is now a Sundance TV series.With his trademark knack for gut-busting laughter and head-splitting action, Joe R. Lansdale serves up a bubbling cauldron of murder and mayhem that only he could create.Hap Collins has just returned home from a gig working on an off shore oil rig. With a new perspective on life, Hap wants to change the way he's living, and shoot the straight and narrow. That is until the man who stole Leonard Pine's boyfriend turns up headless in a ditch and Leonard gets fingered for the murder. Hap vows to clear Leonard's name, but things only get more complicated when Leonard's ex shows up dead. To the police it is just a matter of gay-biker infighting, but to Hap and Leonard murder is always serious business, and these hit a little to close to home.
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The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One
Vendor: Abebooks.com Price: 56.88 $Book is in Used-VeryGood condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain very limited notes and highlighting. 2.24
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The Complete Guide to Blender Graphics: Computer Modeling & Animation
Vendor: Abebooks.com Price: 24.76 $The Text Is Clean With No Remarks Or Highlights. 547 Pages With No Index. 6Th Edition.books are NOT signed unless it states signed at the description section. or signed by "author, illustrator" in the description section. most of our books are NOT signed unless we confirm they are signed via email or stated in the description box. - We ship Canada and the USA. Specializing in academic, collectible and historically significant, providing the utmost quality and customer service satisfaction. For any questions feel free to email us.
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The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One
Vendor: Abebooks.com Price: 6.88 $Book is in NEW condition. 2.24
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The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume Two
Vendor: Abebooks.com Price: 6.84 $Book is in NEW condition. 1.95
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The Complete Guide to Blender Graphics: Computer Modeling & Animation
Vendor: Abebooks.com Price: 42.25 $This copy may contain significant wear, including bending, writing, tears, and or water damage. This book is a functional copy, not necessarily a beautiful copy. Copy may have loose or missing pages and may not include access codes or CDs.
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Visual Quantum Mechanics: Selected Topics with Computer-Generated Animations of Quantum-Mechanical Phenomena
Vendor: Abebooks.com Price: 108.87 $"Visual Quantum Mechanics" uses the computer-generated animations found on the accompanying material on Springer Extras to introduce, motivate, and illustrate the concepts explained in the book. While there are other books on the market that use Mathematica or Maple to teach quantum mechanics, this book differs in that the text describes the mathematical and physical ideas of quantum mechanics in the conventional manner. There is no special emphasis on computational physics or requirement that the reader know a symbolic computation package. Despite the presentation of rather advanced topics, the book requires only calculus, making complicated results more comprehensible via visualization. The material on Springer Extras provides easy access to more than 300 digital movies, animated illustrations, and interactive pictures. This book along with its extra online materials forms a complete introductory course on spinless particles in one and two dimensions.
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The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume Two
Vendor: Abebooks.com Price: 69.73 $Book is in Used-VeryGood condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain very limited notes and highlighting. 1.95
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The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition
Vendor: Abebooks.com Price: 101.55 $Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics: Computer Modeling and Animation provides a single, comprehensive, up-to-date source for using Blender. It introduces the Blender features with examples and diagrams referenced to the graphical user interface (GUI), the arrangement of windows and panels containing the controls for operating the program. In addition to revisions to match the most recent version of Blender, fresh examples have been added. The contents have been organized into a building-block fashion, presenting basic subjects such as textures and lighting in the early chapters before explaining their roles in more complex techniques such as fluid and smoke simulation in later chapters. The book also covers alterations that have been made to the GUI and significantly expands discussions of advanced features, enabling veteran and beginning users to take advantage of the full potential of Blender. This book also has a companion website, www.silverjb.limewebs.com, offering supplementary material for using further advanced techniques once the concepts and methods presented in the book have been adequately mastered. These techniques include fracturing, building walls or obstacles that can be demolished, dynamic painting, and path animation. Blender is a program in constant development, with new features being added progressively. This new edition of The Complete Guide to Blender Graphics gives detailed instruction on the latest version of the program. Using visual references and practical examples, it removes the frustration from the learning process in using the basic and advanced capabilities of Blender.
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Complete Guide to Blender Graphics Computer Modeling and Animation
Vendor: Abebooks.com Price: 50.18 $Ships SAME or NEXT business day. We Ship to APO/FPO addr. Choose EXPEDITED shipping and receive in 2-5 business days within the United States. See our member profile for customer support contact info. We have an easy return policy.
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